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Virtual 7.1 Sound in headphones. How to enable and use the Sonic Sound Sound. Appearance and parameters

Last year, Hyperx rip out a whole hop of new headsets in a wide variety of price and user segments: from cybersport Drone and Mightstrum Stinger to a real flagship, combining excellent sound and one of the best microphones: Hyperx Cloud. Revolver. During this time, the company managed to collect enough Fidbek last model To reassure it by adding a chip with a virtual 7.1, in parallel, improving all the fronts.

What is this, virtual volumetric sound? How can I generally argue about the sound of the sound if the stereo header is hardly different from the models with a virtual volumetric sound? We will try to answer all these questions in order, and at the same time and see what has changed in Revolver, which received Literature s at the end.

How does the sound work?

It is infinite to delve into the physical process of radiation and perception of sound waves, and write a big one article, but we deal with a specific case, so we will limit ourselves to a simple and rather rough description: it is enough to remember the essence of the processes occurring.

In the case of sound playback by equipment, a powerful magnet is located in the dynamics center. Its field can be used to repel and attract it to it, passing the current on the coil from the wire, which is attached to the sound emitting membrane. The sound source gives certain electrical oscillations, they pass through the coil, excite the magnetic field, it interacts with the corresponding field of the magnet and the coil starts moving towards membrane. The movements of this design forward, affect the air layers bordering it.


As a result, the waves diverging in all sides are obtained: low pressure, high pressure, low pressure, high pressure. Next, these waves penetrate our ear, interact with the eardrum, and there the reverse process - the brain "decodes" the oscillations in what we understand under the sound, and many years of training of the neuron system allows us to understand speech, distinguish music from the sound of the incident crushed stone and so Further.


The same thing happens when you hit, say, stick over an empty barrel: the kinetic impact energy leads to surface fluctuations, the air will be shaken, and then on the same principle.

Volume sound

The speed of sound in space is conditionally constant, depends on the density of the medium, but for the usual brain the conditions for the existence of the difference in sound speed at high and low atmospheric pressure almost not. Again, in the process of evolution and mature, the brain has learned to find regularities between the direction from which the sound and the difference in the signals between the right and left ear. In the case of nature, the difference in the arrival of sound to the left and right ear ensures the source of oscillations. In the films, sound sources are attached at the creation stage, in games - are calculated in real time, relative to the position of the camera and the surrounding space, and if someone is approaching to you back, the corresponding sound channels give a signal, it goes on the speakers, those fluctuate air. The waves are interferred with reflected from walls, resilient by other speakers, are folded and subtracted, depending on the phase, and over time reach the ears. Next, the science of life experience and centuries of evolution of the brain understands that now he needs to give my feet to run away, well, or at least turn and identify the source by the visual method.

Nuances of volume sound

The human body carries several unique patterns. All people feature fingerprints, eye iris and the form of the ears, which practically does not change in the process of growing up: the size of individual parts of the ear can change, but its relief and internal structure, rather, scalable and change slightly. Approximately two months of life, the brain begins to learn to use the ears for its intended purpose: hearing abilities are developing, and throughout his life it hips the skill to determine the direction of sound not only on the difference in the time of sound oscillations, but by how the sound is reflected / absorbed by various parts Ear shells before it comes to the eardrum. The mechanism is complex, but quite effective: not just like most developed mammals of the ears of a complex form - reptile, (in particular - snakes), almost deprived of hearing and perceive the limited frequency range.

Studies of ears

Special mannequin, imitating the structure of the head and its behavior in terms of the absorption, reflection and propagation of sound waves, a bunch of high-precision microphones, a sound-absorbing coating room, the car of telyoflops, a dozen of scientists and a bunch of time limited to calculations, allowed us to create general sound wave change patterns, incoming to ears. The difference between the outgoing signal, the microphone next to the mannequin and microphones in the "ears" allowed to determine how the human body affects the propagation of sound.

All this was necessary to maximize data cleaning from polluting research effects. Further, these data were used as a filter to the source data, and the main dimensions were made with various models Own shells. The study was looking for patterns between the form of the external ear and how the signal coming from different directions is distorted - and they were found. It is these changes in the signal form (averaged, by itself), are used to transform the "normal" sound to "volume" when using stereo handphones without additional speakers.

Works but not perfect

The audio card in the remote can operate in two modes: stereo and 7.1. The system doesn't care how much do you actually have speakers, seven sound channels it will provide. The game engine or multimedia player will read this information and give the appropriate soundopagon by sending the necessary audio streams to each channel. Further, the built-in chip is entering the game: adds the difference in the arrival of the signal for the left and right ear and applies averaged changes obtained during the studies. If you are not the owner of a strongly outstanding ears, this process to some extent allows you to deceive the brain and make it define the direction, even if not as good as it happens in the real environment.

HyperX Cloud Revolver S

The main difference between the s-version from the predecessor, of course, new remote With built-in audio, the ability to connect via USB and supporting virtual 7.1, but also in addition to these changes in the headset something updated.



The design of the housing remained the same, but the materials - changed, no longer "game" black and red coloring. Many users liked the strict design of the CLOUDX headset from the middle line, and the flagship reprint received the corresponding colors: classic black with gray / silver elements. A new model with a disconnected microphone looks like the average audio headphones in techno-style.

Improvements

The characteristics of the elasticity of the headband were revised: the steel bracket became softer, and the new Revolver S is not so strongly crimped. Similarly, the parameters for a self-regulating headband were re-selected. Taking into account all changes, the headset so softer sits on the head and puts it even less to the brains.

The rest of the construction was left unchanged. Cups of speakers have two degrees of freedom and adjust to the head of any shape, the incubuser and the supporting arc are filled with polyurethane foam with the effect of memory, which is covered with high-quality leatherette with microperphoration - the design breathes and removes moisture.

The headset sits greatly on any head, automatically adjusts to the owner and allows you to communicate with comfort, play or listen to music a few hours to a row.

Communication

Microphone swore without any changes. The all the same leaving flexible rod is used, the connection is carried out through the classic 3.5 mm connector. The form holds, it is easily straightened, the reliable and moderately bent housing will not give you to damage the inner wire.

The element itself is still the same: electret, condenser, narrow-directional. Excellent sensitivity, noise reduction "beam", directed exactly to you in the mouth, built-in protection against strangling, and now also built-in adjustment of the microphone volume in the USB remote.

USB sound

Sound card is combined with sound control panel. The design is minimalistic: three buttons (switching Dolby 7.1 mode, preset of the equalizer and microphone turning off), three indicator LEDs, two large and comfortable wheels to adjust the volume of the incoming and outgoing audio signal. On the back there is a clip, you can hang the remote control on the sleeve or collar, and you can attach to the same USB wire And thereby reduce its almost infinite (2+ meters) length.

Dolby 7.1.

The mode is activated by pressing the only button (without it, the headphones are mixed up 7.1 in stereo). Work will work when connected to PC or PS4 / PS4 Pro. No drivers asks, it is determined by the system from the box, it is not necessary to install additional software. In movies with multichannel audio, technology works well: the sense of direction of the special effect is amplified, albeit not so radically, as with "honest" volumetric sound.

In games, the effect is highly dependent on many factors. In racing simulators, I managed to hear the enemy "behind your back," feel, from which side they are trying to bypass. In some shooters, it was possible to more accurately determine the position of the enemy on the rumor, but not in all. It was not always possible to understand the direction of "diagonal" sounds: the front-left or behind the left is an opponent. In any case, the direction itself is better than in the usual stereo, and good. The opinions of acquaintances who managed to listen to the headset were divided.

Someone clearly heard the direction of sound, someone could determine the direction very conditionally: ahead, on the left, right, sometimes behind. In the case of listening to ordinary content (for example, music) Dolby 7.1 will simply stretch stereo tap. There will be some sense of presence in a large room with speakers, and not sound from headphones.

Equalizer presets

In the basic mode (all indicator LEDs are turned off) the headset does not interfere in the audio stream: reproduces what you listened in the form in which audio signal it got from PC. The first mode is an increase in the LC, the second is the extrusion of medium and general "flattening" ACH, the third - rise of the vocal range and sharpness of the sound.

One can be used for appropriate musical genres, the other - to accurately set the sound to the player software equalizer, and the latter - in games, to better hear ringing sounds of the type of steps and the voices of the oppiators.

SOUND MUSIC ACH

Revolver S has retained its predecessor atmosphere in sound. Uniform filling of low, medium and high frequencies, a small peak of 3 kHz, which gives the feeling of "purity" of sound. For relatively low-level headphones, the sound is surprisingly balanced. The rock composition sounds neatly, guitars, vocals, drums - everything is heard extremely clearly, there is no feeling of feedback from the context or explicit dominance of one of the sounds over another (at least on those tracks that are normally reduced by sound engineer and balanced on stage). Jazz and blues with copper brass evalinously breaks into consciousness, fills it with obhrothons and hoarse vocals, in which the "black" manner of performance is recognized. The classic works and the game of the modern orchestra are solssophone and volume, while listening literally, the hardly caught resonance of the mass of the same type of tools playing in unison is felt.

Listen to music nice, and individual preferences on b about you can always compensate for low or medium frequencies to the energy of low or medium frequencies. Gaming application requires the headphones with a wide stereo, and a clear feeling of the direction of sound, with this headset everything is in order.

The ACH curve was measured by specialists from PCGames on the stand, whose price is comparable to a good car. Head and torso mannequin, corresponding to the level of equipment for recording and analyzing the signal, compliance with all techniques and several repeated measurements to averaging the values \u200b\u200bobtained and search for deviations.

Distortion:

Balance:

TL; DR: Hyperx Revolver S - charged in full

Game division Kingston Hyperx. Not for the first time he listens to user reviews, carefully studies, analyzes and makes the right conclusions from the experience of consumers of their products. The headset was hampered on all fronts, without "cutting" any of the existing advantages.

Want more adult, strict design? Here it is. The body is still the same, but no more bright red accents. Barely noticeable stripping with light threads, a silver logo and white sectors who are not issued by the game origin of the gadget.

Complained that competitors have a voluminous sound for this money? Universal audio card operating with PC and PlayStation already included. This piece of iron is not needed special Drivers And any software that consumes the resources of your computer, everything will work out of the box. And for the owners of expensive audiocrats and music lovers from mobile gadgets, the headset is also able to connect along the classic 3.5 mm connectors, the extension in the kit.

The headset clung to his head too hard and did not want to blind, slowly zombing the media and forcing the distribution of Hyperx products among friends? With the first coped, and the second, sorry, not the bug, and the feature. Good gadgets Sin are not recommended by the oppiators, you with them the next world evil to win, and they again do not hear anything.

Awesome sound and one of the best microphones in the headburientation did not go anywhere. It is time to summarize?

Equipment, price where buy

Full characteristics and equipment HyperX Cloud Revolver S:

Headphones

  • Type: closed, with self-regulating headband;
  • Weight: 360 g + microphone 16 g;
  • Speaker: 50 mm membrane diameter, neodymium magnet core;
  • Frequency range: 12 Hz - 28 kHz;
  • Impedance: 30 Ω;
  • Sound pressure level: 100.5dBspl / MW at 1 kHz frequency
  • The coefficient of harmonic distortion:< 2%;
  • Power consumption: standby mode - 30 MW, maximum - 500 MW;
Cable length and connectors
  • Headset (4-pole 3.5 mm connector): 1 m;
  • Audio card (USB): 2.2 m;
  • Extension (2x3.5 mm connectivity): 2 m.
Microphone
  • Sensitive element: electret, condenser;
  • Food diagram: bidirectional, with noise reduction;
  • Frequency range: 50 Hz - 18 kHz;
  • Sensitivity: -44 dBV (0DB \u003d 1V / PA, 1KHZ).
They ask for an updated model about as much as they asked for old: 12,990 rubles. And early April you can personally touch, try and listen to the headset in the entire Hyperx partner network. Well, so as not to miss the start of sales, then in Eldorado, you can subscribe to notifications in the promotional page.

But it is best to hear once than to read than a hundred times to read, so the Kingston follower will be the owner of our flagship headset with a shielding volume sound. Therefore, if you are not yet signed, you need to correct the situation soon. :) We will choose the winner at random and announce the name of the lucky man on April 7. Do not miss the opportunity to get the sound of the cinematic level for your computer!

By default, Windows Sonic for Headphones is disabled, but you can enable it for virtual surround sound. This option is available on Xbox One..

How to enable Windows Sonic

You can easily enable or disable this feature using the sound icon in the notification area. Right-click the speaker icon, select Spatial Sound and select Windows Sonic for Headphonesto turn it on. Choose Turn off Here, to disable Windows Sonic.

If you do not see here or on the option control panel to turn on the spatial sound, then your sound device Does not support it. For example, this option will be unavailable when using the built-in laptop speakers.

You can also access this function from Control panels. To start it, go to Control PanelEquipment and soundSound.

Double-click the playback device for which you want enable Windows Sonic, go to the tab Spatial sound and select Windows Sonic for Headphones In the drop-down list.

You can also turn on Dolby ATMOS for headphones In the same drop-down menu. This is a similar spatial sound technology for headphones, but it uses Dolby technology and requires purchase to unlock applications.

You can also enable or disable the parameter on the Spatial Sound tab.

On the Xbox ONE console, this parameter is in the menu. SystemSettingsScreen and soundAudio output. Choose Windows Sonic for headphones Under Headset Audio.

What is a spatial sound

These are the same data that Dolby ATMOS receives, so Windows Sonic provides full Dolby ATMOS support in recent versions Windows 10. In combination with the receiver and acoustic system With the support of Dolby Atmos, you will hear sounds, as if they proceed from three-dimensional space - both vertically and horizontally - to improve the effect of surround sound.

For example, if the sound comes from above and right, relative to your position in the movies, TV show or video game, the ceiling speaker on the right side will make this sound louder and earlier.

The Dolby Access application from the Windows store will help you customize the sound of the Dolby ATMOS home theater on a PC with Windows 10.

How the spatial sound works in headphones

Spatial data will be useful only if you have a Dolby ATMOS system, which can really use them. Even if you have a traditional surround system 7.1, you simply get a normal surround sound with eight channels of audio - seven speakers plus a subwoofer.

However, these positional data can provide spatial sound in any pair of headphones. You just need to enable either "Windows Sonic for headphones" or "Dolby ATMOS for headphones." Both are working similarly, but the Dolby version uses Dolby technology and requires the application of the application, while Windows Sonic uses Microsoft technology only and comes with free from Windows 10 and Xbox One.

When you turn on one of these functions, your PC with Windows OS (or Xbox One) will mix the sound using positional data, providing a virtual spatial sound. So, if you play the game, and the sound comes from above your character and on the right, the sound will be mixed up to how it is sent to your headphones so that you hear this sound both from above and right.

These spatial sound features work only with applications that provide spatial data for Windows.

How about virtual surround sound 7.1

When you turn on Windows Sonic for headphones Enable virtual surround sound 7.1 The sound control panel will also be enabled. On the Xbox One console, this feature is called Use virtual surround sound.

With 7.1-channel surround windows, the Windows will use 7.1-channel surround sound in video games or films, as well as mix them with stereo sound, taking into account the position of the items before sending to headphones, that is, the surround sound 5.1 will also work.

To properly use this feature, you need to configure the game or video player to output surround sound 7.1, even if you use headphones. Your headphones will function as a virtual surround sound device 7.1.

But, unlike of the present surround soundYou still use a standard pair of stereo handers with two speakers - one for each ear. However, virtual surround sound provides better positioning sound signalswhich are especially useful when playing PC or Xbox.

The function of virtual surround sound works with all applications providing sound 7.1. Many games and movies that do not provide spatial sound are supporting surround sound 7.1, so it is compatible with many other applications.

Hello, dear readers! In this article, I will consider a game headset from the Chinese manufacturer BeExcellent. Its feature - Virtual 7.1 Sound and Additional LF Driver for Basins. Who is interested in this topic - I ask for Cat.

Packaging and equipment

A headset is supplied in a package of dense cardboard with colorful printing. The packaging has information about the manufacturer, the parameters of the headphones and microphone are given.




Additional photos







The package includes: GM-9 headset itself; drivers with drivers; Instruction (there is Russian).


Instruction










Appearance and parameters

GM-9 - full-sized closed headphones, according to the manufacturer's application, have high-quality fifty-million drivers. To improve bass in the cups, additional LC drivers with a diameter of 30 mm are built. The main purpose is sound maintenance in PC games and watching movies. The headset has a very controversial design, I would say - on an amateur and disabled LED backlight.





Manufacturer: Beexcellent.
Headphone model: GM-9
Possible colors of the case: blue, red
Dimensions: 200 x 180 x 110 mm
Weight: 432 g
Driver diameter: 50 mm
Diameter of the Vibration Driver: 30 mm
Impedance: 32 ohm
Sensitivity: 112DB ± 3DB
Frequency range: 15 Hz-20 kHz
Microphone dimensions: 6 x 2.7 mm
Microphone impedance: 2.2 com
Microphone sensitivity: -38db ± 3DB
Connection Interface: USB 2.0
Illumination: Yes
Cable length: 2.1 m

Features:
Virtual 7.1 Sound
Basin vibration
Microphone with three degrees of freedom
Neon lights
Controller - Volume / Off. Microphone / vibration.

Connecting headphones is possible only by means of a fixed USB cable that comes out of the left cup. The wire is concluded in a dense tissue braid and has a length of 2.1 m. It has a strap-velcro for fixing excess and winding the cable into a bundle. The cable is quite rigid, but without a strong effect effect, quite quickly straightens, the pulling and the draining effect on the headphones does not impose.


USB connector usually looks, without unnecessary bells.


At the length of the cable 36 cm, from the left cup there is an impressive size of the control panel with six buttons: add / down volume; turn off the microphone; turn off the sound completely; Enable / disable backlighting; Activate bass vibrating mode (has two gain mode). Buttons have built-in backlight. Like all such Chinese GM-9 headsets inside the console contains a C-Media chip, which gives not the perfect, but very good sound quality.




The basis of the headband is metallic and plastic arcs connecting with the cups of headphones.




Size adjustment ensures a damaging element. Working according to the principle: when tensile the headband, the tape is pulled out of the housing, which allows you to increase the distance of the headband from the cases of cups. The pads on the bottom of the headband are comfortable and soft, perfectly reproduce the weight of the structure and minimize the voltage from the long stay in the headphones.




Cup cases are made of plastic with soft-coated software. There are decorative elements with chromium. Application Software Touch in headsets - a very controversial solution, labored traces left on the housings fatty poorly removed stains. The cups themselves in my opinion, too large for similar types of headsets, because of large number Plastic Weight of the whole design 432


Ambushira from leatherette. The dimensions can be called "medium", if we talk about the inner contour, then in the vertical plane, the length is 53 mm, in horizontal 55 mm, the depth is about 22 mm. With such sizes, the incubuser fully covers the aurous sink of the average adult and do not press it.


Interestingly implemented cable out of the left channel.


In the headphones GM-9 there is a microphone located on a bar, which can be rotated relative to the headphone of the left channel and bend almost at any angle. When the microphone is not needed, it can be raised to the headband. The quality of the microphone is very good, it is quite enough to communicate in Skype and online games.




Headset equipped lED backlightHer color can be selected on the order page in the store (red / blue). This instance has a red glow. In fact, this backlight, of course, is not very necessary and you can quickly disable it from the remote.




Illumination of the console.

Software

If you connect the headset to the computer with the operating room windows system 10, the Universal USB Audio Device driver will automatically be installed. After selecting headphones, as the default sound output devices, they will work normally in stereo.


To use all the headset features, the manufacturer included a drive with drivers. Only Microsoft Windows 7, 8, 8.1 and 10 operating systems are supported.


The contents of the root directory of the disk drivers.


Driver installation screen.


Driver version of 02/13/2015. For incomprehensible reasons on the manufacturer's website, there is no driver loading partition and download more new version Drivers are not possible.


After installing the driver and reboot the PC on the desktop, the shortcut appears and the icon in the notifications panel - Beexcellent 7.1 Gaming Headset. Further description of the driver functions, I removed the spoiler.

Settings in Driver

When you first turn on the headphone utility, Shock 3D 7.1 opens basic settings The volume of headphones and microphone with the possibility of separate adjustment to the left and right channel. In order to get into detailed settings You need to right-click on the Speakers or MIC icon.


There are pre-installed settings profiles. You can also make your separate for films, games, music.


Frequency - setting the sampling frequency.


Equalizer is a 10-band equalizer with a set of blanks for typical genres of music and game styles and the ability to create your own.


Effects of the environment - under the room size and your location, in fact, an ordinary reverberator. Option for amateur.


Setting up virtual 7.1 sound. There is a standard preset. But manually you can expose the gain.


Vocal settings. For me - absolutely useless option.


XEAR Surround Max is an improvement in sound that combines the effect of increasing the volume of sound and bassness, is not bad for listening to dynamic music.


If you click on the microphone icon, partitions will be available to configure it.


Adjust the recording level and volume of monitoring.


Select sampling frequency when recording from a microphone.


Xear Magic Voice - overlaying a few funny effects on a voice recorded through a microphone.


Enable active gain on the microphone input.


conclusions

Despite, huge cups and high weight use of this headset did not cause discomfort due to soft headband and good head coverage. Soundproofing at the mediocre level, with the average volume level, I clearly heard noise from system Blockwhich is located at a meter distance from me. If the volume is above 70% surrounding with you to listen to everything that the headphones reproduce. The quality of the assembly on the five, obvious flaws did not notice, do not bond not luftyt. As for the reproduced sound, everything is in order. The sound of the built-in 50 mm neodymium speakers is well configured in the range of medium and high frequencies. Basi is also present, but when additional 30-millimeter LF drivers are included in the case - triggering goosebumps. In games, the headphones are truly revealing themselves perfectly, especially in various shooters and action. Clearly distinguishable sounds of steps, shots, gaming opponents, explosions and special effects allow you to enjoy the game, and easily distinguish the direction of sound. Enabling the virtual multichannel mode of 7.1 sounds showed that in this model headphones it is not implemented for a tick. There is a difference with a conventional stereo mode, and it is essential, especially in games such as Pubg and Quake Champions. The same applies to watching movies, while chasing or shootout on the screen, a good effect of presence appears, and an additional LF driver makes just a colossal dynamics in bass. Unfortunately, for demanding Mulomanians, I will not recommend such a headset, for thoughtful listening to music, this headset is suitable for a little due to large distortion and handlers introduced by a driver and a separate LF speaker. But for the undemanding user I think it will come down. In general, the impressions exactly exactly the game headset are quite positive if it were not for a huge size of a cup, the design in the style - "snatch the eye" and the soft touch, then, probably, even recommended. But the market is full such solutions Even at a lower price and with a more neat design.

The goods are provided for writing a survey shop. The review is published in accordance with paragraph 18 of the site rules.

I plan to buy +7. Add to favourites I liked the review +11 +17

Last year, Hyperx gave out a whole hitch of new headsets in a wide variety of price and user segments: from the cybersport Drone and Mightstrum Stinger to the real flagship, combining excellent sound and one of the best microphones: Hyperx Cloud Revolver. During this time, the company managed to collect enough FIDBEK on the last model to reassure it by adding a virtual chip 7.1, in parallel, improving all the fronts.

What is this, virtual volumetric sound? How can I generally argue about the sound of the sound if the stereo header is hardly different from the models with a virtual volumetric sound? We will try to answer all these questions in order, and at the same time and see what has changed in Revolver, which received Literature s at the end.

How does the sound work?

It is infinite to delve into the physical process of radiation and perception of sound waves, and write a big one article, but we deal with a specific case, so we will limit ourselves to a simple and rather rough description: it is enough to remember the essence of the processes occurring.

In the case of sound playback by equipment, a powerful magnet is located in the dynamics center. Its field can be used to repel and attract it to it, passing the current on the coil from the wire, which is attached to the sound emitting membrane. The sound source gives certain electrical oscillations, they pass through the coil, excite the magnetic field, it interacts with the corresponding field of the magnet and the coil starts moving towards membrane. The movements of this design forward, affect the air layers bordering it.


As a result, the waves diverging in all sides are obtained: low pressure, high pressure, low pressure, high pressure. Next, these waves penetrate our ear, interact with the eardrum, and there the reverse process - the brain "decodes" the oscillations in what we understand under the sound, and many years of training of the neuron system allows us to understand speech, distinguish music from the sound of the incident crushed stone and so Further.


The same thing happens when you hit, say, stick over an empty barrel: the kinetic impact energy leads to surface fluctuations, the air will be shaken, and then on the same principle.

Volume sound

The speed of sound in space is conditionally constant, depends on the density of the medium, but for the usual brain, the conditions for the existence of the difference in the speed of sound at high and low atmospheric pressure is almost no. Again, in the process of evolution and mature, the brain has learned to find regularities between the direction from which the sound and the difference in the signals between the right and left ear. In the case of nature, the difference in the arrival of sound to the left and right ear ensures the source of oscillations. In the films, sound sources are attached at the creation stage, in games - are calculated in real time, relative to the position of the camera and the surrounding space, and if someone is approaching to you back, the corresponding sound channels give a signal, it goes on the speakers, those fluctuate air. The waves are interferred with reflected from walls, resilient by other speakers, are folded and subtracted, depending on the phase, and over time reach the ears. Next, the science of life experience and centuries of evolution of the brain understands that now he needs to give my feet to run away, well, or at least turn and identify the source by the visual method.

Nuances of volume sound

The human body carries several unique patterns. All people feature fingerprints, eye iris and the form of the ears, which practically does not change in the process of growing up: the size of individual parts of the ear can change, but its relief and internal structure, rather, scalable and change slightly. Approximately two months of life, the brain begins to learn to use the ears for its intended purpose: hearing abilities are developing, and throughout his life it hips the skill to determine the direction of sound not only on the difference in the time of sound oscillations, but by how the sound is reflected / absorbed by various parts Ear shells before it comes to the eardrum. The mechanism is complex, but quite effective: not just like most developed mammals of the ears of a complex form - reptile, (in particular - snakes), almost deprived of hearing and perceive the limited frequency range.

Studies of ears

Special mannequin, imitating the structure of the head and its behavior in terms of the absorption, reflection and propagation of sound waves, a bunch of high-precision microphones, a sound-absorbing coating room, the car of telyoflops, a dozen of scientists and a bunch of time limited to calculations, allowed us to create general sound wave change patterns, incoming to ears. The difference between the outgoing signal, the microphone next to the mannequin and microphones in the "ears" allowed to determine how the human body affects the propagation of sound.

All this was necessary to maximize data cleaning from polluting research effects. Further, these data were used as a filter to the source data, and the main dimensions were made with various models of the auricles. The study was looking for patterns between the form of the external ear and how the signal coming from different directions is distorted - and they were found. It is these changes in the signal form (averaged, by itself), are used to transform the "normal" sound to "volume" when using stereo handphones without additional speakers.

Works but not perfect

The audio card in the remote can operate in two modes: stereo and 7.1. The system doesn't care how much do you actually have speakers, seven sound channels it will provide. The game engine or multimedia player will read this information and give the appropriate soundopagon by sending the necessary audio streams to each channel. Further, the built-in chip is entering the game: adds the difference in the arrival of the signal for the left and right ear and applies averaged changes obtained during the studies. If you are not the owner of a strongly outstanding ears, this process to some extent allows you to deceive the brain and make it define the direction, even if not as good as it happens in the real environment.

HyperX Cloud Revolver S

The main difference between the s-version from the predecessor, of course, the new console with the built-in audio, the ability to connect via USB and support virtual 7.1, but also in addition to these changes in the headset something updated.



The design of the housing remained the same, but the materials - changed, no longer "game" black and red coloring. Many users liked the strict design of the CLOUDX headset from the middle line, and the flagship reprint received the corresponding colors: classic black with gray / silver elements. A new model with a disconnected microphone looks like the average audio headphones in techno-style.

Improvements

The characteristics of the elasticity of the headband were revised: the steel bracket became softer, and the new Revolver S is not so strongly crimped. Similarly, the parameters for a self-regulating headband were re-selected. Taking into account all changes, the headset so softer sits on the head and puts it even less to the brains.

The rest of the construction was left unchanged. Cups of speakers have two degrees of freedom and adjust to the head of any shape, the incubuser and the supporting arc are filled with polyurethane foam with the effect of memory, which is covered with high-quality leatherette with microperphoration - the design breathes and removes moisture.

The headset sits greatly on any head, automatically adjusts to the owner and allows you to communicate with comfort, play or listen to music a few hours to a row.

Communication

Microphone swore without any changes. The all the same leaving flexible rod is used, the connection is carried out through the classic 3.5 mm connector. The form holds, it is easily straightened, the reliable and moderately bent housing will not give you to damage the inner wire.

The element itself is still the same: electret, condenser, narrow-directional. Excellent sensitivity, noise reduction "beam", directed exactly to you in the mouth, built-in protection against strangling, and now also built-in adjustment of the microphone volume in the USB remote.

USB sound

Sound card is combined with sound control panel. The design is minimalistic: three buttons (switching Dolby 7.1 mode, preset of the equalizer and microphone turning off), three indicator LEDs, two large and comfortable wheels to adjust the volume of the incoming and outgoing audio signal. On the back there is a clip, you can hang the remote control on the sleeve or collar, and you can attach to the same USB wire and thereby cut it almost endless (2+ meters) length.

Dolby 7.1.

The mode is activated by pressing the only button (without it, the headphones are mixed up 7.1 in stereo). Work will work when connected to PC or PS4 / PS4 Pro. No drivers asks, it is determined by the system from the box, it is not necessary to install additional software. In movies with multichannel audio, technology works well: the sense of direction of the special effect is amplified, albeit not so radically, as with "honest" volumetric sound.

In games, the effect is highly dependent on many factors. In racing simulators, I managed to hear the enemy "behind your back," feel, from which side they are trying to bypass. In some shooters, it was possible to more accurately determine the position of the enemy on the rumor, but not in all. It was not always possible to understand the direction of "diagonal" sounds: the front-left or behind the left is an opponent. In any case, the direction itself is better than in the usual stereo, and good. The opinions of acquaintances who managed to listen to the headset were divided.

Someone clearly heard the direction of sound, someone could determine the direction very conditionally: ahead, on the left, right, sometimes behind. In the case of listening to ordinary content (for example, music) Dolby 7.1 will simply stretch stereo tap. There will be some sense of presence in a large room with speakers, and not sound from headphones.

Equalizer presets

In the basic mode (all indicator LEDs are turned off) the headset does not interfere in the audio stream: reproduces what you listened in the form in which audio signal it got from PC. The first mode is an increase in the LC, the second is the extrusion of medium and general "flattening" ACH, the third - rise of the vocal range and sharpness of the sound.

One can be used for appropriate musical genres, the other - to accurately set the sound to the player software equalizer, and the latter - in games, to better hear ringing sounds of the type of steps and the voices of the oppiators.

SOUND MUSIC ACH

Revolver S has retained its predecessor atmosphere in sound. Uniform filling of low, medium and high frequencies, a small peak of 3 kHz, which gives the feeling of "purity" of sound. For relatively low-level headphones, the sound is surprisingly balanced. The rock composition sounds neatly, guitars, vocals, drums - everything is heard extremely clearly, there is no feeling of feedback from the context or explicit dominance of one of the sounds over another (at least on those tracks that are normally reduced by sound engineer and balanced on stage). Jazz and blues with copper brass evalinously breaks into consciousness, fills it with obhrothons and hoarse vocals, in which the "black" manner of performance is recognized. The classic works and the game of the modern orchestra are solssophone and volume, while listening literally, the hardly caught resonance of the mass of the same type of tools playing in unison is felt.

Listen to music nice, and individual preferences on b about you can always compensate for low or medium frequencies to the energy of low or medium frequencies. Gaming application requires the headphones with a wide stereo, and a clear feeling of the direction of sound, with this headset everything is in order.

The ACH curve was measured by specialists from PCGames on the stand, whose price is comparable to a good car. Head and torso mannequin, corresponding to the level of equipment for recording and analyzing the signal, compliance with all techniques and several repeated measurements to averaging the values \u200b\u200bobtained and search for deviations.

Distortion:

Balance:

TL; DR: Hyperx Revolver S - charged in full

The Kingston Hyperx game unit is not the first time for the reviews of users, carefully studies, analyzes and makes the right conclusions from the experience of consumers of their products. The headset was hampered on all fronts, without "cutting" any of the existing advantages.

Want more adult, strict design? Here it is. The body is still the same, but no more bright red accents. Barely noticeable stripping with light threads, a silver logo and white sectors who are not issued by the game origin of the gadget.

Complained that competitors have a voluminous sound for this money? Universal audio card operating with PC and PlayStation already included. This piece of iron does not need special drivers and any software that consumes the resources of your computer, everything will work out of the box. And for the owners of expensive audiocrats and music lovers from mobile gadgets, the headset is also able to connect along the classic 3.5 mm connectors, the extension in the kit.

The headset clung to his head too hard and did not want to blind, slowly zombing the media and forcing the distribution of Hyperx products among friends? With the first coped, and the second, sorry, not the bug, and the feature. Good gadgets Sin are not recommended by the oppiators, you with them the next world evil to win, and they again do not hear anything.

Awesome sound and one of the best microphones in the headburientation did not go anywhere. It is time to summarize?

Equipment, price where buy

Full characteristics and equipment HyperX Cloud Revolver S:

Headphones

  • Type: closed, with self-regulating headband;
  • Weight: 360 g + microphone 16 g;
  • Speaker: 50 mm membrane diameter, neodymium magnet core;
  • Frequency range: 12 Hz - 28 kHz;
  • Impedance: 30 Ω;
  • Sound pressure level: 100.5dBspl / MW at 1 kHz frequency
  • The coefficient of harmonic distortion:< 2%;
  • Power consumption: standby mode - 30 MW, maximum - 500 MW;
Cable length and connectors
  • Headset (4-pole 3.5 mm connector): 1 m;
  • Audio card (USB): 2.2 m;
  • Extension (2x3.5 mm connectivity): 2 m.
Microphone
  • Sensitive element: electret, condenser;
  • Food diagram: bidirectional, with noise reduction;
  • Frequency range: 50 Hz - 18 kHz;
  • Sensitivity: -44 dBV (0DB \u003d 1V / PA, 1KHZ).
They ask for an updated model about as much as they asked for old: 12,990 rubles. And early April you can personally touch, try and listen to the headset in the entire Hyperx partner network. Well, so as not to miss the start of sales, then in Eldorado, you can subscribe to notifications in the promotional page.

But it is best to hear once than to read than a hundred times to read, so the Kingston follower will be the owner of our flagship headset with a shielding volume sound. Therefore, if you are not yet signed, you need to correct the situation soon. :) We will choose the winner at random and announce the name of the lucky man on April 7. Do not miss the opportunity to get the sound of the cinematic level for your computer!

For this gamer, it is hard to imagine the world without sound. For full immersion in the game you need to be used maximum amount senses. The high-quality monitor is engaged in vision, gamepad, mouse, keyboard are all organs of touch. And the high-quality sound system is responsible for the rumor. It would be nice to have some other snuff, of course, not always, although it would be atmospheric.

But today it will be about sound. And then a certain conflict of requests comes into force.

On the one hand, I want to be cool powerfully and beautiful. So that it really felt that if you are shooting from the North-West, you exactly from there and heard the flight of the projectile. And if you are sniper and lie in the ambush, then you need to protect yourself from a marvelous enemy with a knife, and a good rumor is an excellent assistant. But with all this, the abundance of pleasant things I want not to get a booger from my mother or wife, when in the night silence the whole house will wake up from the heartbreaking "Fire In A Hall!".

You can wear gaming headphones, but then the whole comfort and pleasure will be lost. And how to find that golden middle, when everything will be heard perfectly, emotions will be at the limit, but at the same time stay incognito during the night raid for their relatives? Modern engineers took care of us and found a way out of this situation, creating a popular sound system 5.1, or even 7.1.

In this review, we will look at what kind of game headphones 7.1 and 5.1, i.e. with a system of volumetric sound, then find the difference between the real 5.1 and virtual settings, find the best in your niches, and everyone will decide for themselves - to buy or not.

It makes no sense to retell you Wikipedia. But if you explain in simple, then it is sound, as in life. When you are poured into your ears through ordinary, do not play headphones (in every cup of dynamics), then you hear the "dead", studio sound. In life, if shouted: " Petya, take the ball!"The sound fell off from all possible barriers, distorted, and turned out to be real. This is exactly what modern companies are trying to achieve. And, by itself, they turn out, since we have something to talk about today. But we know that there is no limit to perfection.

Of course, real. Well, and if in more detail, then to create a present sound 7.1 or at least 5.1, you need 4 and 3 speakers in each ear, respectively. Then physically it will actually divide the tracks through the channels and hear everything as needed.

Virtual sound does not require any specific amount of speakers. The whole effect is created using software. At the level digital processing Sounds are built artificial transitions, attenuation, sound jumps, thanks to which the impression of volume is created. Before moving to the main review, I can't not say such a thing. No matter how stated format - 5.1 or 7.1, the real or virtual type of sound issuance is not more than marketing stroke. To date, Gamers headphones cannot be called such loud words. If you want to get a valid volume sound, buy a system 7.1 with powerful subwoofer, put it in a large room with the right acoustics and listen to the sounds with the highest bitrate.

All of the considered today is only the similarity of what should be. But in the future we will conditionally agree with the fact that we are a little deceived, and we will try to get pleasure from it.

Top Game Headphones 5.1

Budget Gaming Headphones - ASUS CERBERUS V2

These headphones look expensive, even despite their budget costs. The design is excellent, they look strong, and in general there is a durable monolithic design. The size of the cups is quite large: inside there are 53 millimeter speakers.

The incosseur is tightly adjacent to the head, due to which good sound insulation is achieved, and the sound is not audible others (unless, of course, do not cut the full volume). Bass a lot - some users do not like it, but this question is easily solved with the help of an equalizer.

The feature of the headset is the presence of two microphones. The remote microphone is suitable for communication with teammates during games, and the built-in is intended for everyday tasks. In CERBERUS V2, compared with the first version, the headband is made of stainless steel. Thanks to this, headphones, firstly, stronger, and secondly, easier, and not so much pressure on the head. If you summarize, this headset is not bad solution for their money.

A microphone broke out quite quickly a response to the real buyer, maybe because I started it a couple of times, I do not know. Otherwise, everything is OK, the sound is good and the wire has not yet been crossed. The quality of the assembly also pleased. If it were not for the microphone, it would put 5, and so probably 4

Game Headphones 5.1 - ASUS Strix 2.0

ASUS STRIX 2.0 headphones are also from the discharge of budget. Here, as in the previously considered model, also two microphones: and the main one can be removed, which is very convenient. Want to distract from the game and listen to music?

Then disconnect the microphone and plug the device to the player or the phone: the sound is quite good. The cable length is 1.2 meters: it is a golden middle, thanks to which headphones can be used not only for games, but also for listening to audio, watching movies and other purposes.

Cups B. ASUS Strix. 2.0 rotate. There are 60 millimeter speakers inside them. Bass, like all gamers, is quite sophisticated. The first time the headphones can put on the head, but then they are swollen and the problem disappears. Ambushura is made of leatherette: it is basically good stuff, but on hot days the ears will sweat.

Headset with Microphone Hyperx Cloud

I am almost sure that I can surprise you when I tell who the manufacturer of these ears. You probably have a flash drive in your pocket, or is used in the system operator from Kingston. But your ears from them.

The most pleasant thing is that traditions and reputation are preserved. The model is a bestseller. Extended sensitivity range of 15-25000 Hz. To hear all the sounds can people even with the most musical hearing. Very tight bumping ears allows you to protect yourself from outsiders and at the same time do not get off that you play in " Rainbow Pony».

These headphones with surround sound allow you to spend a multi-hour struggle with the forces of evil, and at the same time do not tire the neck and not graze ears. The proof of this is that the headphones are in service with the Topovo Gamecomand in different disciplines.

Reviews for this model are uniquely positive. Allocate excellent sound and full immersion in the game. The model must come to your heart and stay for a long time.

Review of the real buyer An interesting model of the ears. Compared with its old sven, the sound of course is at times better from this model than my old. Like color)

Price for take (with free shipping): 7,790

Top Gamers Headphones 7.1

Wired gamers headphones - Razer Kraken 7.1

Very recognizable model from popular manufacturers of gameimar equipment. In the Razer Kraken model, we face virtual sound 7.1. Fully this effect is achieved using Razer software. The sound is divided into channels, and the full effect of presence is created. You really feel where you get into you. And, if it sneaks behind, I want to really turn.

Embush in soft skin, Greenpeace, do not worry, she is artificial, betraying maximum comfort and naturalness. KRAKEN 7.1 Microphone with a built-in power button is conveniently hiding and gets only for need. Convenient and practical.

The headset is highlighted by the proprietary soft green backlight when active - it is always easier to understand, the device is turned on or not if there is any light indicator.

But with all the advantages in the form of excellent sound and convenience in wearing on another scales, there is a high price, a virtual, and not real 7.1, and a bad assembly. Every eighth notes that after 4-5 months, Razer Kraken 7.1 headphones are scattered. Bad for model of this level.

Ergonomic Game Headphones - Razer Tiamat

Powerful weapon for issuing high-quality sound. But start viewing the Razer Tiamat model, only if the question is not critical. Cost is rather big. The sound system is real, even more than. Buying Razer Tiamat, you become the owner of a full-size model with 10 speakers on board. Large cups give the maximum allowable level of sound positioning. I managed to swell and listen to this model personally, having visited his time at the exhibition " Sound In the Hand».

I, of course, I will say, cool feelings.


Listening to the ACDC track, it was possible to be morally at the concert. Well, and most importantly, for what we are looking for headphones in this review are games. Unfortunately, there was only a console with FIFA, not the brightest sound game, but at the stadium I was natural.

In addition to accurate debugging using software, the delivery of Razer Tiamat is a remote control. It looks stylish and allows you to manage many parameters. If you are ready to lay out serious money, you can safely acquire this instance. According to buyers, this is a good investment of money, but there is an opinion that long does not sit in them. Too dense ear girth of the Tiamat model leads to a lack of ventilation.

Reviewing a real buyer that I can highlight: a microphone loud and rosary, the sound is gorgeous, do not break down (so far)! The only thing that did not like it is their weight, for me they are some kind of heavy.

Wireless Headphones 7.1 - Corsair Gaming Void Pro RGB Wireless Se Dolby

If a previous models were budget, then these headphones are quite decent money. The first thing I want to pay attention is a beautiful design. The headset looks at a solid five, and even here and RGB highlighting the sides are: it is, of course, the player himself is not visible, but the surrounding will envy.

Wireless headset. It is at the same time plus, and minus. Plus, the wires will not interfere with the legs during the game, and minus - headphones should be regularly charged. However, the manufacturer declares up to 16 hours of continuous operation. Ambushira is covered with a breathable mesh of microfiber, thanks to this ears do not sweat during the game. The microphone is unidirectional with noise reduction. On a cup next to it there is a sound off button - very convenient during various force majeure.

Well, of course, it is impossible not to mention the technology of 7.1. It is naturally virtual: it does not compare with real volume sound, but still something similar in the headphones is. The radius of the headset is 12 meters. Corsair Gaming Void Pro is a good thing for your money, but agree that wireless headset Fight not everyone.

Comparative headphone table 7.1 and 5.1

Name

Main characteristics

Price

Playback frequency: 20-20000 Hz, microphone sensitivity: -40 dB, cable length: 1.2 m, removable microphone.

Frequency range: 20-20000 Hz, microphone sensitivity: -40 dB, cable length: 1.2 m, cable extension.

Sound scheme format 2.0, extension cable length - 2 m, sensitivity, dB 105 dB, maximum reproducible frequency, Hz 25000 Hz.

Frequency range: 12 - 28 000 Hz, Cables: USB, Length 2 meters, frequency characteristics: 100 - 10 000 Hz.

Razer Tiamat.



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