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General edits to game files stalker. Editing hood - MODSTALKER - everything for a real stalker

Section one: files.
To work on the hood, we need the following files (not necessarily all of them, of course)
Textures:
Folder - textures \ ui
Files + description:
1- ui_hud.dds (the actual reference file containing almost all the textures of the hood)
2 - cursor.dds (texture of a dock without a weapon in hand, just a round piece)
3 - hud_map_arrow.dds (compass arrow)
Configs:
Folder - config \ ui
Files + description:
1 - maingame.xml (contains configs of health and armor status indicators, GG status indicators (radiation, weapon breakage, etc.), cartridges window and everything associated with it, artifact belt, flashing PDA icon and number of contacts. Also the state of the machine)
2 - motion_icon.xml (contains configs of the position of the GG (sitting, standing, etc.), as well as the bars of endurance, noise level and visibility of the GG.)
3 - ui_custom_msgs.xml (clock + any crap like bites ... in general, the damage is bad)
4 - zone_map.xml (actually minimap + compass)

Actually, this is a standard set ... it is naturally not complete ... there are a couple of configs .... like the coordinates of the news at worst ... but they rarely correct.

Section two: editing configs.

Open the maingame.xml file

What is there:

- flashing PDA

Motion_icon.xml file

What we see in it:

List of GG position icons:
starting from and ending

__________________________________

Ui_custom_msgs.xml file
What is available:

__________________________________

Zone_map.xml file
Everything is simple here:

__________________________________

Advice:
If you need to remove the texture, simply remove the path to the texture in the config.
If you need to remove the text - either remove the text itself or set a = "0"
Many elements move in a bundle. For example, cartridges - the window, the number and the icon can be moved by changing the coordinates of the window. The coordinates of the rest are implied within the window size (and not the entire screen)

If you want to give the texture a certain size, then write the desired width and height and then write stretch = "1"

The structure of folders and files in the root directory of the game:

\ S.T.A.L.K.E.R \ gamedata \ anims- the folder contains executable effects files (for example, from NVG).

\ S.T.A.L.K.E.R \ gamedata \ config - the folder contains the main configuration files (i.e. most of the game settings)

\ S.T.A.L.K.E.R \ gamedata \ meshes - contains models of game items and characters ...

\ S.T.A.L.K.E.R \ gamedata \ scripts - a folder with scripts (working files containing sets of functions) - the main folder responsible for the response actions of the game and the actions performed by the player in the game.

\ S.T.A.L.K.E.R \ gamedata \ shaders - the folder contains shader configuration files.

\ S.T.A.L.K.E.R \ gamedata \ sounds - all the sounds of the game are located here (arranged in their directories and folders)

\ S.T.A.L.K.E.R \ gamedata \ spawns - contains a spawn file - a very important file - do not touch unnecessarily !!!

\ S.T.A.L.K.E.R \ gamedata \ textures - contains textures used in the game, arranged in directories and folders.

Now let's analyze the folders in the "config" directory

\ S.T.A.L.K.E.R \ gamedata \ config \ creatures - contains a lot of configuration files, mainly responsible for the interaction of the main character of the game (hereinafter referred to as the GG) and other environments in the game and the performance characteristics of the GG itself.

\ S.T.A.L.K.E.R \ gamedata \ config \ gameplay - contains a config. files of the characters of the game (NPC) responsible for the appearance, status, equipment.
Files: character_desc_xxx (where xxx is the name of the location) and character_desc_general (responsible for the zombie character).
Also contains files of dialogues and NPC profiles.

\ S.T.A.L.K.E.R \ gamedata \ config \ misc - config files of traders (folders with the names of traders), artifacts, armor, quest items, unique items, a file responsible for rewards for auto quests, a file of effects (alcoholism, injury, night vision devices and others) ...

\ S.T.A.L.K.E.R \ gamedata \ config \ mp - among others, contains an important file mp_ranks - responsible for the loss of weapons and cartridges from the hands of the GG and NPCs - without prescribing the weapons added to the game in this file, when a new weapon falls out of the hands of the GG \ NPCs, crashes will follow.

\ S.T.A.L.K.E.R \ gamedata \ config \ text \ rus - contains files describing everything and everything in the game (armor, artifacts, weapons, items, etc.).

\ S.T.A.L.K.E.R \ gamedata \ config \ weapons - contains config files of weapons and ammunition used in the game.

\ S.T.A.L.K.E.R \ gamedata \ config \ weathers - contains config files for setting the weather at locations.

Now a little more detail about the files.

\ S.T.A.L.K.E.R \ gamedata \ config \ misc:

Amk_artefacts folder - contains config. files of modifiers (modified artifacts).

Folder shop_ххх (ххх - merchant's name) - contains the merchant's assortment config files.

Amk_mod_outfits - contains sections of suits config from AMK-time.

Artefacts - contains sections for artifacts configs.

Items - contains sections of config items.

Monster_items - contains sections of configs of parts of monsters

Outfit - contains sections for suits config.

Postprocess - contains sections of post configs. processes (for example: night vision devices).

Quest_items - contains sections for configuring quest items.

Task_manager - Contains autoquest rewards sections.

Unique_items - contains sections for configuring unique weapons and costumes.

Files

To work on the hood, we need the following files (not necessarily all)

Textures

Folder - textures \ ui

Files and description:

  • ui_hud.dds(a reference file containing almost all the textures of the hood)
  • cursor.dds(the texture of the sight without weapons in hand, just a round piece)
  • hud_map_arrow.dds(compass needle)

Configs

Folder - config \ ui

Files and description:

  • maingame.xml(contains configs of health and armor status indicators, GG status indicators (radiation, weapon breakage, etc.), a cartridge window and everything associated with it, an artifact belt, a blinking PDA icon and the number of contacts. Also the state of the machine)
  • motion_icon.xml(contains configs of the position of the GG (sitting, standing, etc.), as well as the bars of endurance, noise level and visibility of the GG)
  • ui_custom_msgs.xml(watch + skinny damage)
  • zone_map.xml(actually, minimap + compass)

This is a standard set, it is, of course, not complete. There are a couple more configs, like news coordinates at worst, but they are rarely edited.

Editing configs

Opening the file maingame.xml

What is there:

  • static_health - health flask position
  • progress_bar_health - health bar
  • static_armor - position of the "bulb" of the armor state
  • progress_bar_armor - armor bar
  • static_weapon - ammo window + ammo type
  • static_ammo - number of cartridges
  • static_wpn_icon - ammo box icon
  • car_panel - car state
  • static_pda_online - contact counter
  • quick_info - tasks and all sorts of goodies, like learning at the beginning of the game
  • icons_scroll_view - a list of GG state indicators (radiation, hunger, etc.) Next comes the list itself, but it cannot be edited individually. We only correct everything at once with the line mentioned above.
  • flashing_icons - flashing PDA
  • pick_up_item - "pick up an item"
  • artefact_panel - art panel

File motion_icon.xml

What we see in it:

  • background - the texture on which everything will be displayed

List of icons for the position of the YY (starting from and ending )

  • power_progress - stamina bar
  • luminosity_progress - GG visibility bar
  • noise_progress - bar of the emitted noise

File ui_custom_msgs.xml

What is available:

  • hud_timer - hours
  • controller_fx - bad damage from the controller
  • monster_claws - skin damage from mutant ("scratches")
  • main_task - current task
  • cs_psy_danger - strong radiation warning
  • cs_radiation_danger - high radiation level warning
  • game_saved - "game saved"
  • autosave - "autosave"
  • item_used - "used ..." (first aid kit, etc.)
  • gun_jammed - "the weapon is jammed"
  • cant_walk - "you are too exhausted"
  • cant_walk_weight - "you are overwhelmed"
  • not_enough_money_mine - GG does not have enough money
  • not_enough_money_other - NPC does not have enough money

File zone_map.xml

Everything is simple here:

  • level_frame - the map itself
  • background - card frame
  • dist_text - distance to target
  • compass - compass on the minimap
  • center - "point" of the YG on the minimap
  • If you need to remove the texture, simply remove the path to the texture in the config.
  • If you need to remove the text - either remove the text itself or put a = "0"
  • Many elements move in a bundle. For example, cartridges - the window, the quantity and the icon can be moved by changing the coordinates of the window. The rest of the coordinates are implied within the window size (not the entire screen)
  • If you want to set the texture to a certain size - write the required width and height, and then we write stretch = "1"


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