General edits to game files stalker. Editing hood - MODSTALKER - everything for a real stalker
To work on the hood, we need the following files (not necessarily all of them, of course)
Textures:
Folder - textures \ ui
Files + description:
1- ui_hud.dds (the actual reference file containing almost all the textures of the hood)
2 - cursor.dds (texture of a dock without a weapon in hand, just a round piece)
3 - hud_map_arrow.dds (compass arrow)
Configs:
Folder - config \ ui
Files + description:
1 - maingame.xml (contains configs of health and armor status indicators, GG status indicators (radiation, weapon breakage, etc.), cartridges window and everything associated with it, artifact belt, flashing PDA icon and number of contacts. Also the state of the machine)
2 - motion_icon.xml (contains configs of the position of the GG (sitting, standing, etc.), as well as the bars of endurance, noise level and visibility of the GG.)
3 - ui_custom_msgs.xml (clock + any crap like bites ... in general, the damage is bad)
4 - zone_map.xml (actually minimap + compass)
Actually, this is a standard set ... it is naturally not complete ... there are a couple of configs .... like the coordinates of the news at worst ... but they rarely correct.
Section two: editing configs.
Open the maingame.xml file
What is there: Motion_icon.xml file What we see in it: List of GG position icons: __________________________________ Ui_custom_msgs.xml file __________________________________ Zone_map.xml file __________________________________ Advice: If you want to give the texture a certain size, then write the desired width and height and then write stretch = "1" The structure of folders and files in the root directory of the game: \ S.T.A.L.K.E.R \ gamedata \ anims- the folder contains executable effects files (for example, from NVG). \ S.T.A.L.K.E.R \ gamedata \ config
- the folder contains the main configuration files (i.e. most of the game settings) \ S.T.A.L.K.E.R \ gamedata \ meshes
- contains models of game items and characters ... \ S.T.A.L.K.E.R \ gamedata \ scripts
- a folder with scripts (working files containing sets of functions) - the main folder responsible for the response actions of the game and the actions performed by the player in the game. \ S.T.A.L.K.E.R \ gamedata \ shaders
- the folder contains shader configuration files. \ S.T.A.L.K.E.R \ gamedata \ sounds
- all the sounds of the game are located here (arranged in their directories and folders) \ S.T.A.L.K.E.R \ gamedata \ spawns
- contains a spawn file - a very important file - do not touch unnecessarily !!! \ S.T.A.L.K.E.R \ gamedata \ textures
- contains textures used in the game, arranged in directories and folders. Now let's analyze the folders in the "config" directory
\ S.T.A.L.K.E.R \ gamedata \ config \ creatures
- contains a lot of configuration files, mainly responsible for the interaction of the main character of the game (hereinafter referred to as the GG) and other environments in the game and the performance characteristics of the GG itself. \ S.T.A.L.K.E.R \ gamedata \ config \ gameplay
- contains a config. files of the characters of the game (NPC) responsible for the appearance, status, equipment. \ S.T.A.L.K.E.R \ gamedata \ config \ misc
- config files of traders (folders with the names of traders), artifacts, armor, quest items, unique items, a file responsible for rewards for auto quests, a file of effects (alcoholism, injury, night vision devices and others) ... \ S.T.A.L.K.E.R \ gamedata \ config \ mp
- among others, contains an important file mp_ranks - responsible for the loss of weapons and cartridges from the hands of the GG and NPCs - without prescribing the weapons added to the game in this file, when a new weapon falls out of the hands of the GG \ NPCs, crashes will follow. \ S.T.A.L.K.E.R \ gamedata \ config \ text \ rus
- contains files describing everything and everything in the game (armor, artifacts, weapons, items, etc.). \ S.T.A.L.K.E.R \ gamedata \ config \ weapons
- contains config files of weapons and ammunition used in the game. \ S.T.A.L.K.E.R \ gamedata \ config \ weathers
- contains config files for setting the weather at locations. Now a little more detail about the files.
\ S.T.A.L.K.E.R \ gamedata \ config \ misc:
Amk_artefacts folder - contains config. files of modifiers (modified artifacts). Folder shop_ххх (ххх - merchant's name) - contains the merchant's assortment config files. Amk_mod_outfits - contains sections of suits config from AMK-time. Artefacts - contains sections for artifacts configs. Items - contains sections of config items. Monster_items - contains sections of configs of parts of monsters Outfit - contains sections for suits config. Postprocess - contains sections of post configs. processes (for example: night vision devices). Quest_items - contains sections for configuring quest items. Task_manager - Contains autoquest rewards sections. Unique_items - contains sections for configuring unique weapons and costumes. To work on the hood, we need the following files (not necessarily all) Folder - textures \ ui Files and description: Folder - config \ ui Files and description: This is a standard set, it is, of course, not complete. There are a couple more configs, like news coordinates at worst, but they are rarely edited. Opening the file maingame.xml What is there: File motion_icon.xml What we see in it: List of icons for the position of the YY (starting from File ui_custom_msgs.xml What is available: File zone_map.xml Everything is simple here:
starting from
What is available:
Everything is simple here:
If you need to remove the texture, simply remove the path to the texture in the config.
If you need to remove the text - either remove the text itself or set a = "0"
Many elements move in a bundle. For example, cartridges - the window, the number and the icon can be moved by changing the coordinates of the window. The coordinates of the rest are implied within the window size (and not the entire screen)
Files: character_desc_xxx (where xxx is the name of the location) and character_desc_general (responsible for the zombie character).
Also contains files of dialogues and NPC profiles.Files
Textures
Configs
Editing configs